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- > > yes, I know what AI is.. I would like to know what the algorithms are
- > > that are used for the AI of the baddies!
- >
- > The 'AI' is extremely simple in Wolf3D.
- > It's mostly a matter of checking if the player is within sight and then
- > moving towards him (N, NE, E, SE,...). The movement is a lot easier to do
- > in Wolf then in DOOM, since everything is rectangular.
-
- Well, I have been in contact with the guy who is porting it to the ST and the
- Falcon. If we want to I could ask him if he wants to help out with something
- and maybe speed up things. I'm not sure how things goes for our french friends
- working on the AI, but maybe this guy culd help as well? He should know
- something abut it as he is porting Wolf. Okey it's not exactly the same,
- but he should know something? He has also done the wall collison if that
- is of any help at all.
-
- I wouldn't care if the first version of the AI was stupied as an egg, as long
- as it works! There is always room for improvement and we doesn't need
- to take the code from Wolf, just get some ideas how to do it.
-
- Anyway. Wolfenstein on the Falcon looks to be playable. On a 32Mhz falcon
- it runns with 20fps. :-)
-
- It looks like the falcon (and ST) will get Wolf and later Doom like PC got.
- We are just some years behind the PC market. :-)
-
- //magnus Kollberg
-
-